{
  "block.powerscale.alchemy_set": "炼金台",
  "config.jade.plugin_powerscale.alchemy_set": "炼金台",
  "config.jade.plugin_powerscale.mob": "生物数据",
  "container.powerscale.alchemy_set": "炼金台",
  "emi.category.powerscale.alchemy": "炼金配方",
  "item.powerscale.alchemy_powder": "炼金粉",
  "item.powerscale.archer_crystal": "射手水晶",
  "item.powerscale.arduous_brew": "难度药剂",
  "item.powerscale.arrow_power_booster_tonic": "箭矢伤害药水",
  "item.powerscale.cursed_heart": "诅咒之心",
  "item.powerscale.difficulty_meter": "难度测量仪",
  "item.powerscale.enchanted_heart": "纯洁之心",
  "item.powerscale.flask": "药瓶",
  "item.powerscale.health_booster_tonic": "生命突破药水",
  "item.powerscale.heart_crystal": "心之水晶",
  "item.powerscale.languid_brew": "圣洁药水",
  "item.powerscale.mellow_brew": "醇厚的药水",
  "item.powerscale.mutator.desc": "%s: %s",
  "item.powerscale.power_booster_tonic": "力量突破药水",
  "item.powerscale.power_crystal": "力之水晶",
  "item.powerscale.pretentious_brew": "浮夸的药水",
  "item.powerscale.speed_booster_tonic": "速度突破药水",
  "item.powerscale.torpid_brew": "麻痹的药水（bushi",
  "item.powerscale.water_flask": "装水的药瓶",
  "item.powerscale.wing_crystal": "风之水晶",
  "itemGroup.power_scale": "Power Scale",
  "jei.category.powerscale.alchemy": "炼金配方",
  "narration.powerscale.alchemy_set.fuel": "Fuel: %s",
  "network.powerscale.failure": "网络错误 (Power Scale)",
  "powerscale.blight": "Blight",
  "powerscale.blight.name": "Blight %s",
  "powerscale.configuration.arrow_damage": "箭矢伤害",
  "powerscale.configuration.arrow_power": "箭矢力量",
  "powerscale.configuration.attack_damage": "攻击伤害",
  "powerscale.configuration.attribute_boosters": "Attribute Boosters",
  "powerscale.configuration.attribute_changes": "Attribute Changes",
  "powerscale.configuration.base": "Base",
  "powerscale.configuration.blight": "Blight",
  "powerscale.configuration.blight_scaling": "Blight Scaling",
  "powerscale.configuration.blights_drop_crystals": "blights drop crystals",
  "powerscale.configuration.boss": "Boss mob",
  "powerscale.configuration.boss_difficulty": "boss difficulty",
  "powerscale.configuration.bosses_drop_crystals": "bosses drop crystals",
  "powerscale.configuration.change_amount": "change amount",
  "powerscale.configuration.cooldown_time": "cooldown time",
  "powerscale.configuration.crystal_drops": "crystal drops",
  "powerscale.configuration.detailed_logging": "Detailed Logging",
  "powerscale.configuration.difficulty": "difficulty",
  "powerscale.configuration.difficulty_meter": "difficulty meter",
  "powerscale.configuration.expression": "Expression",
  "powerscale.configuration.from_location": "From Location",
  "powerscale.configuration.from_players": "From Players",
  "powerscale.configuration.group_bonus": "Group Bonus",
  "powerscale.configuration.health": "Health",
  "powerscale.configuration.hostile": "Hostile Mobs",
  "powerscale.configuration.hostile_chance": "Hostile Chance",
  "powerscale.configuration.hostile_difficulty": "Hostile Mob Difficulty",
  "powerscale.configuration.initial": "Initial Value",
  "powerscale.configuration.item": "Item",
  "powerscale.configuration.local_difficulty": "Local Difficulty",
  "powerscale.configuration.looting_bonus": "Looting Bonus",
  "powerscale.configuration.lunar_multipliers": "Lunar Multipliers",
  "powerscale.configuration.make_giants": "Make Giants",
  "powerscale.configuration.max": "Maximum Value",
  "powerscale.configuration.max_health": "Max Health",
  "powerscale.configuration.min": "Minimum Value",
  "powerscale.configuration.mob_scaling": "Mob Scaling",
  "powerscale.configuration.movement_speed": "Movement Speed",
  "powerscale.configuration.mutator": "Mutator",
  "powerscale.configuration.notifications": "Notifications",
  "powerscale.configuration.on_boss_kill": "On Boss Kill",
  "powerscale.configuration.on_death": "On Death",
  "powerscale.configuration.on_mob_kill": "On Mob Kill",
  "powerscale.configuration.on_sleep": "On Sleep",
  "powerscale.configuration.override_expression": "Override Expression",
  "powerscale.configuration.parts": "Parts",
  "powerscale.configuration.peaceful": "Peaceful Mobs",
  "powerscale.configuration.peaceful_difficulty": "Peaceful Mob Difficulty",
  "powerscale.configuration.per_second": "Per Second",
  "powerscale.configuration.player": "Player",
  "powerscale.configuration.player_dies": "Player Dies",
  "powerscale.configuration.player_difficulty": "Player Difficulty",
  "powerscale.configuration.player_kills_boss": "Player Kills Boss",
  "powerscale.configuration.player_kills_mob": "Player Kills Mob",
  "powerscale.configuration.player_sleeps": "Player Sleeps",
  "powerscale.configuration.power": "Power",
  "powerscale.configuration.power_level_display": "Power Level Display",
  "powerscale.configuration.quick_toggles": "Quick Toggles",
  "powerscale.configuration.range": "Range",
  "powerscale.configuration.restriction": "Restriction",
  "powerscale.configuration.scaling_attributes": "Scaling Attributes",
  "powerscale.configuration.send_idle_notification": "Send Idle Notification",
  "powerscale.configuration.show_exact_value": "Show Exact Value",
  "powerscale.configuration.simple_attribute_boosters": "Simple Attribute Boosters",
  "powerscale.configuration.simple_difficulty_mutators": "Simple Difficulty Mutators",
  "powerscale.configuration.spawn_chance": "Spawn Chance",
  "powerscale.configuration.speed": "Speed",
  "powerscale.configuration.starting_amount": "Starting Amount",
  "powerscale.configuration.strike_with_lightning": "Strike With Lightning",
  "powerscale.configuration.supercharge_creepers": "Supercharge Creepers",
  "powerscale.configuration.time_until_idle": "Time Until Idle",
  "powerscale.configuration.use_override": "Use Override",
  "powerscale.difficulty": "难度: %d",
  "powerscale.level": "等级: %d",
  "powerscale.mode": "模式: %s",
  "powerscale.name_and_level": "%1$s (等级 %2$d)",
  "powerscale.notifyAttributeChange": "你的%s已永久%s了%d",
  "powerscale.notifyAttributeChange.decreased": "下降",
  "powerscale.notifyAttributeChange.increased": "上升",
  "powerscale.notifyIdle": "你现在处于空闲状态，保持无操作挂机，可随时间缓慢降低当前的难度（生物的血量伤害等）",
  "scaling_attribute.powerscale.arrow_damage": "箭矢伤害",
  "scaling_attribute.powerscale.attack_damage": "基础伤害",
  "scaling_attribute.powerscale.max_health": "最大生命值",
  "scaling_attribute.powerscale.movement_speed": "移动速度",
  "tag.item.powerscale.alchemy_brews": "Alchemy Brews & Tonics",
  "tag.item.powerscale.alchemy_fuels": "Alchemy Fuels",
  "tag.item.powerscale.crystals": "Crystals",
  "tag.item.powerscale.flask_gems": "Flask Gems"
}