{
  "itemGroup.dragon_mounts": "龙骑士重制版",
  "dmr.keybind.summon_dragon": "呼唤你的龙",
  "dmr.keybind.attack": "攻击",
  "dmr.keybind.dismount": "下骑",
  "dmr.keybind.descend": "下降",
  "dmr.keybind.category": "龙骑士重制版",
  "dmr.inventory.chest": "物品栏",
  "dmr.inventory.abilities": "能力",
  "dmr.inventory.stats": "属性",
  "dmr.inventory.stats.max_hp": "最大生命值",
  "dmr.inventory.stats.max_hp.tooltip": "最大生命值: %1$s\n可能范围: §c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.damage": "攻击伤害",
  "dmr.inventory.stats.damage.tooltip": "攻击伤害: %1$s\n可能范围: §c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.speed": "速度",
  "dmr.inventory.stats.speed.tooltip": "速度: %1$s\n可能范围: §c%2$s§r / §a%3$s§r",
  "dmr.inventory.stats.scale": "体型",
  "dmr.inventory.stats.scale.tooltip": "体型: %1$s\n可能范围: §c%2$s§r / §a%3$s§r",
  "dmr.inventory.sit": "停留",
  "dmr.inventory.follow": "跟随",
  "dmr.inventory.wander": "游荡",
  "dmr.command_mode.sit": "停留",
  "dmr.command_mode.sit.text": "状态：停留",
  "dmr.command_mode.follow": "跟随",
  "dmr.command_mode.follow.text": "状态：跟随",
  "dmr.command_mode.wander": "游荡",
  "dmr.command_mode.wander.text": "状态：游荡",
  "dmr.command_mode.whistle": "口哨",
  "dmr.command_mode.whistle.text": "你召唤了自己的龙",
  "dmr.command_mode.passive": "设为被动模式",
  "dmr.command_mode.passive.text": "模式：被动",
  "dmr.command_mode.neutral": "设为中立模式",
  "dmr.command_mode.neutral.text": "模式：中立",
  "dmr.command_mode.aggressive": "设为攻击模式",
  "dmr.command_mode.aggressive.text": "模式：攻击",
  "dmr.keybind.dragon_command": "指令菜单",
  "dmr.dragon_call.on_cooldown": "此状态无法召唤你的龙",
  "dmr.dragon_call.riding": "骑乘状态下无法召唤你的龙！",
  "dmr.dragon_call.nospace": "这里没有足够的空间来召唤你的龙！",
  "dmr.dragon_call.nodragon": "你没有可召唤的龙！",
  "dmr.dragon_call.respawn": "你的龙已死亡，可在%1$s秒后将其召回！",
  "dmr.dragon_call.unlink_first": "你必须先解除与当前龙的绑定，才能绑定下一只！",
  "dmr.dragon_call.unlink_success": "成功与当前的龙解除绑定！",
  "dmr.dragon_call.link_success": "成功与%1$s进行绑定！",
  "dmr.dragon_call.no_whistle": "你需要哨子来召唤你的龙！",
  "dmr.dragon_summon.tooltip.1": "已绑定至%1$s",
  "dmr.dragon_summon.tooltip.2": "已死亡，可在%1$s秒后召回",
  "dmr.commands.dragon_spawn.invalid_breed": "无效的龙品种%1$s",
  "dmr.commands.dragon_spawn.success": "生成了一只%1$s",
  "dmr.commands.dragon_recall.success": "龙已成功被召回！",
  "dmr.commands.dragon_recall.failure": "无法召回！",
  "dmr.commands.dragon_recall.suggest": "[%1$s] 所有者: [%2$s] 最后更新: [%3$s]",
  "dmr.commands.clear_whistle.success": "%1$s哨子绑定信息已清空",
  "item.dmr.dragon_egg.hatch_tooltip": "放置并右键即可开始孵化",
  "item.dmr.dragon_armor.leather": "皮革龙甲",
  "item.dmr.dragon_armor.iron": "铁制龙甲",
  "item.dmr.dragon_armor.gold": "金制龙甲",
  "item.dmr.dragon_armor.emerald": "绿宝石龙甲",
  "item.dmr.dragon_armor.diamond": "钻石龙甲",
  "item.dmr.dragon_armor.netherite": "下界合金龙甲",
  "dragon_breed.hybrid": "%1$s与%2$s杂交种",
  "item.dmr.dragon_spawn_egg.hybrid": "%1$s与%2$s杂交种生成蛋",
  "block.dmr.dragon_egg.hybrid": "%1$s与%2$s杂交龙蛋",
  "dmr.dragon_breed.aether": "天际龙",
  "dmr.dragon_breed.fire": "炽焰龙",
  "dmr.dragon_breed.end": "末影龙",
  "dmr.dragon_breed.forest": "翠林龙",
  "dmr.dragon_breed.ghost": "魂影龙",
  "dmr.dragon_breed.ice": "凛冰龙",
  "dmr.dragon_breed.nether": "炼狱龙",
  "dmr.dragon_breed.water": "沧澜龙",
  "dmr.dragon_breed.amethyst": "晶玥龙",
  "dmr.dragon_breed.sculk": "幽匿龙",
  "dmr.dragon_breed.lush": "郁林龙",
  "item.dmr.dragon_spawn_egg.aether": "天际龙蛋",
  "item.dmr.dragon_spawn_egg.fire": "炽焰龙蛋",
  "item.dmr.dragon_spawn_egg.end": "末影龙蛋",
  "item.dmr.dragon_spawn_egg.forest": "翠林龙蛋",
  "item.dmr.dragon_spawn_egg.ghost": "魂影龙蛋",
  "item.dmr.dragon_spawn_egg.ice": "凛冰龙蛋",
  "item.dmr.dragon_spawn_egg.nether": "炼狱龙蛋",
  "item.dmr.dragon_spawn_egg.water": "沧澜龙蛋",
  "item.dmr.dragon_spawn_egg.amethyst": "晶玥龙蛋",
  "item.dmr.dragon_spawn_egg.sculk": "幽匿龙蛋",
  "item.dmr.dragon_spawn_egg.lush": "郁林龙蛋",
  "item.dmr.dragon_whistle.white": "白色龙哨",
  "item.dmr.dragon_whistle.orange": "橙色龙哨",
  "item.dmr.dragon_whistle.magenta": "品红色龙哨",
  "item.dmr.dragon_whistle.light_blue": "浅蓝色龙哨",
  "item.dmr.dragon_whistle.yellow": "黄色龙哨",
  "item.dmr.dragon_whistle.lime": "浅绿色龙哨",
  "item.dmr.dragon_whistle.pink": "粉色龙哨",
  "item.dmr.dragon_whistle.gray": "灰色龙哨",
  "item.dmr.dragon_whistle.light_gray": "浅灰色龙哨",
  "item.dmr.dragon_whistle.cyan": "青色龙哨",
  "item.dmr.dragon_whistle.purple": "紫色龙哨",
  "item.dmr.dragon_whistle.blue": "蓝色龙哨",
  "item.dmr.dragon_whistle.brown": "棕色龙哨",
  "item.dmr.dragon_whistle.green": "绿色龙哨",
  "item.dmr.dragon_whistle.red": "红色龙哨",
  "item.dmr.dragon_whistle.black": "黑色龙哨",
  "item.dmr.dragon_egg.deprecated": "已废弃的龙蛋",
  "block.dmr.blank_egg": "空白龙蛋",
  "item.dmr.blank_egg.tooltip": "这个空白龙蛋可以放置在任何地方，并会适应当前环境。",
  "item.dmr.dragon_egg.deprecated.tooltip": "放置此蛋以获取正确的新版本。",
  "block.dmr.dragon_egg": "龙蛋",
  "block.dmr.dragon_egg.aether": "天际龙蛋",
  "block.dmr.dragon_egg.fire": "炽焰龙蛋",
  "block.dmr.dragon_egg.end": "末影龙蛋",
  "block.dmr.dragon_egg.forest": "翠林龙蛋",
  "block.dmr.dragon_egg.ghost": "魂影龙蛋",
  "block.dmr.dragon_egg.ice": "凛冰龙蛋",
  "block.dmr.dragon_egg.nether": "炼狱龙蛋",
  "block.dmr.dragon_egg.water": "沧澜龙蛋",
  "block.dmr.dragon_egg.amethyst": "晶玥龙蛋",
  "block.dmr.dragon_egg.sculk": "幽匿龙蛋",
  "block.dmr.dragon_egg.lush": "郁林龙蛋",
  "block.dmr.dragon_egg.hatch_time_tooltip": "孵化剩余：%1$s秒",
  "dmr.ability.quick_flight.name": "迅捷飞行",
  "dmr.ability.quick_flight.description": "龙的飞行速度得到提升",
  "dmr.ability.crystal_harmony.name": "紫晶共鸣",
  "dmr.ability.crystal_harmony.description": "龙与主人有概率格挡伤害",
  "dmr.ability.gem_guard.name": "宝石守护",
  "dmr.ability.gem_guard.description": "龙与主人有概率弹开飞来的投射物",
  "dmr.ability.ender_cloak.name": "末影披风",
  "dmr.ability.ender_cloak.description": "靠近龙时，你不会激怒末影人",
  "dmr.ability.void_walker.name": "虚空行者",
  "dmr.ability.void_walker.description": "靠近龙时，你不会受到摔落伤害",
  "dmr.ability.ember_aura.name": "烬火星环",
  "dmr.ability.ember_aura.description": "龙附近的所有敌对生物都会被点燃",
  "dmr.ability.fire_proof.name": "余烬之焰",
  "dmr.ability.fire_proof.description": "靠近龙时，你免疫火焰伤害",
  "dmr.ability.hot_feet.name": "炙炎足",
  "dmr.ability.hot_feet.description": "龙行走时会点燃脚下的地面",
  "dmr.ability.camouflage.name": "伪装隐匿",
  "dmr.ability.camouflage.description": "敌对生物发现龙及其附近主人的范围会缩短",
  "dmr.ability.nature_blessing.name": "自然赐福",
  "dmr.ability.nature_blessing.description": "当龙处于花草附近时，会为自身和主人提供生命恢复效果",
  "dmr.ability.ethereal_harmony.name": "灵域共鸣",
  "dmr.ability.ethereal_harmony.description": "龙与骑手不会成为亡灵生物的攻击目标",
  "dmr.ability.frost_aura.name": "寒霜星环",
  "dmr.ability.frost_aura.description": "龙附近的所有敌对生物都会被施加缓慢效果",
  "dmr.ability.frost_walker.name": "霜行者",
  "dmr.ability.frost_walker.description": "龙行走时会冻结脚下的水面",
  "dmr.ability.floral_trail.name": "繁花小径",
  "dmr.ability.floral_trail.description": "龙行走时会在身后留下花草的踪迹",
  "dmr.ability.infernal_pact.name": "炼狱契约",
  "dmr.ability.infernal_pact.description": "在下界维度时，龙与主人不会成为敌对生物的攻击目标",
  "dmr.ability.echo_sense.name": "回声感知",
  "dmr.ability.echo_sense.description": "靠近龙时，你可以隔墙看到敌对生物",
  "dmr.ability.aquatic_grace.name": "碧波启明",
  "dmr.ability.aquatic_grace.description": "骑乘龙在水中时，你会获得夜视效果",
  "dmr.ability.swift_swim.name": "迅泳之力",
  "dmr.ability.swift_swim.description": "龙与主人都会获得海豚的恩惠效果",
  "dmr.advancements.root.title": "龙骑士：重制版",
  "dmr.advancements.root.description": "龙骑士：重制版 进度成就",
  "dmr.advancements.find_egg.title": "发现一枚奇异的蛋",
  "dmr.advancements.find_egg.description": "龙蛋可在世界各地的遗迹建筑中找到。",
  "dmr.advancements.dragon_egg.title": "发现一枚%1$s！",
  "dmr.advancements.dragon_egg.description": "你成功找到了一枚%1$s龙蛋。现在，想办法孵化它吧！",
  "dmr.advancements.hatch_egg.title": "孵化出一只%1$s！",
  "dmr.advancements.hatch_egg.description": "将%1$s龙蛋放置出来，右键交互后耐心等待，就能孵化出小龙啦！",
  "dmr.advancements.tame_dragon.title": "驯服一只%1$s！",
  "dmr.advancements.tame_dragon.description": "你成功驯服了一只%1$s。现在，骑上它去翱翔吧！",
  "dmr.advancements.tame_dragon_1.title": "为何是鱼？",
  "dmr.advancements.tame_dragon_1.description": "通过喂食鱼类，驯服你的第一只龙！",
  "dmr.advancements.hatch_egg_1.title": "这货怕不是只狗吧",
  "dmr.advancements.hatch_egg_1.description": "孵化你的第一只龙——它绝对不可能是一只狗。",
  "dmr.advancements.hatch_egg_5.title": "慢慢习惯啦！",
  "dmr.advancements.hatch_egg_5.description": "孵化5只龙。你的家园一定会变得热闹非凡！",
  "dmr.advancements.hatch_egg_10.title": "龙类狂热收藏家",
  "dmr.advancements.hatch_egg_10.description": "孵化10只龙。你已经成为了现实版的龙类铲屎官。",
  "dmr.advancements.hatch_egg_100.title": "龙族保育大师",
  "dmr.advancements.hatch_egg_100.description": "孵化100只龙。这么多龙，你还能分清谁是谁吗？",
  "dmr.advancements.defeat_with_dragon.title": "好样的小家伙！",
  "dmr.advancements.defeat_with_dragon.description": "借助你的龙的攻击，击败任意生物。",
  "dmr.advancements.find_hybrid_egg.title": "龙蛋融合实验",
  "dmr.advancements.find_hybrid_egg.description": "繁殖两只不同种类的龙，获得一枚混血龙蛋。",
  "dmr.advancements.hatch_hybrid.title": "龙族混血纪元",
  "dmr.advancements.hatch_hybrid.description": "将混血龙蛋放置出来，右键交互后耐心等待，见证混血龙的诞生！",
  "dmr.configuration.section.dmr.client.toml.title": "龙骑士：重制版 客户端配置",
  "dmr.configuration.section.dmr.server.toml.title": "龙骑士：重制版 服务端配置",
  "dmr.configuration.section.dmr.server.toml": "服务端配置",
  "dmr.configuration.section.dmr.client.toml": "客户端配置",
  "dmr.configuration.title": "龙骑士：重制版 配置文件",
  "dmr.config.client.alternate_attack_key": "备用攻击键位",
  "dmr.config.client.alternate_attack_key.tooltip": "是否需要长按专属按键，才能触发龙的攻击？",
  "dmr.config.client.alternate_dismount": "特殊下马方式",
  "dmr.config.client.alternate_dismount.tooltip": "是否需要双击下马键，才能从龙背上下来？关闭此选项后，无法通过潜行或下马键让龙下降高度。",
  "dmr.config.client.camera_flight": "镜头操控飞行",
  "dmr.config.client.camera_flight.tooltip": "飞行时，是否通过转动镜头来控制龙的飞行方向？",
  "dmr.config.client.colored_whistle_menu": "彩色口哨菜单",
  "dmr.config.client.colored_whistle_menu.tooltip": "龙哨的指令菜单，是否显示与口哨颜色对应的配色？",
  "dmr.config.client.render_hatching_egg": "龙蛋孵化动画",
  "dmr.config.client.render_hatching_egg.tooltip": "孵化过程中，龙蛋是否播放对应的动画特效？",
  "dmr.config.client.riding_camera_offset": "骑乘镜头偏移量",
  "dmr.config.client.riding_camera_offset.tooltip": "骑乘龙时的镜头缩放偏移值。数值越高，镜头拉得越远。",
  "dmr.config.server.allow_egg_override": "兼容原版龙蛋",
  "dmr.config.server.allow_egg_override.tooltip": "是否允许交互原版末影龙蛋？（使其可孵化）\n此选项有助于提升模组兼容性。",
  "dmr.config.server.allow_hybridization": "允许龙族混血",
  "dmr.config.server.allow_hybridization.tooltip": "是否允许不同种类的龙进行繁殖混血。",
  "dmr.config.server.allow_respawn": "允许龙只重生",
  "dmr.config.server.allow_respawn.tooltip": "龙被击杀后，是否允许其重新生成。",
  "dmr.config.server.base_damage": "基础伤害值",
  "dmr.config.server.base_damage.tooltip": "所有龙的基础攻击伤害。",
  "dmr.config.server.base_health": "基础生命值",
  "dmr.config.server.base_health.tooltip": "所有龙的基础最大生命值。",
  "dmr.config.server.base_speed": "基础移动速度",
  "dmr.config.server.base_speed.tooltip": "所有龙的基础移动速度。",
  "dmr.config.server.dragon_egg_spawn_chance": "龙蛋生成概率倍率",
  "dmr.config.server.dragon_egg_spawn_chance.tooltip": "龙蛋在战利品中生成概率的倍率。0为完全禁用生成，1为默认概率，2为双倍概率。",
  "dmr.config.server.dragon_history_size": "龙族历史记录上限",
  "dmr.config.server.dragon_history_size.tooltip": "龙族历史记录中可保存的最大龙只数量。通过指令可以召回失踪的龙。数值越大，可能会增加存档文件体积。",
  "dmr.config.server.enable_blank_egg": "启用空白龙蛋",
  "dmr.config.server.enable_blank_egg.tooltip": "启用可随环境改变属性的空白龙蛋。",
  "dmr.config.server.enable_natural_dragon_spawns": "允许龙只自然生成",
  "dmr.config.server.enable_natural_dragon_spawns.tooltip": "开启或关闭龙的自然生成功能。",
  "dmr.config.server.enable_random_stats": "启用属性随机值",
  "dmr.config.server.enable_random_stats.tooltip": "是否为龙只生成随机的属性成长值。",
  "dmr.config.server.growth_time": "成长时长",
  "dmr.config.server.growth_time.tooltip": "龙从幼体成长至成年体所需的时间（单位：秒）。",
  "dmr.config.server.habitat_offspring": "环境影响后代种类",
  "dmr.config.server.habitat_offspring.tooltip": "繁殖所得的后代龙只，是否会随当前环境改变自身的种类。",
  "dmr.config.server.hatch_time": "孵化时长",
  "dmr.config.server.hatch_time.tooltip": "龙蛋完成孵化所需的时间（单位：秒）。",
  "dmr.config.server.health_regen": "生命恢复速率",
  "dmr.config.server.health_regen.tooltip": "龙的被动生命恢复数值。",
  "dmr.config.server.lower_damage": "伤害下限修正值",
  "dmr.config.server.lower_damage.tooltip": "启用随机属性后，龙只可能出现的最低伤害惩罚值。",
  "dmr.config.server.lower_max_health": "生命值下限修正值",
  "dmr.config.server.lower_max_health.tooltip": "启用随机属性后，龙只可能出现的最低生命惩罚值。",
  "dmr.config.server.lower_speed": "速度下限修正值",
  "dmr.config.server.lower_speed.tooltip": "启用随机属性后，龙只可能出现的最低速度惩罚值。",
  "dmr.config.server.max_follow_distance": "最大跟随距离",
  "dmr.config.server.max_follow_distance.tooltip": "龙与主人拉开多大距离后，会主动开始跟随主人。",
  "dmr.config.server.min_follow_distance": "最小跟随距离",
  "dmr.config.server.min_follow_distance.tooltip": "龙在跟随主人时，会保持的最小安全距离。",
  "dmr.config.server.replenish_eggs": "龙蛋自动补充机制",
  "dmr.config.server.replenish_eggs.tooltip": "击败重生后的末影龙后，是否在终末之池自动补充龙蛋？\n此选项在多人联机场景中尤为实用。",
  "dmr.config.server.respawn_time": "重生冷却时长",
  "dmr.config.server.respawn_time.tooltip": "龙被击杀后，再次重生所需的时间（单位：秒）。",
  "dmr.config.server.size_modifier": "体型缩放系数",
  "dmr.config.server.size_modifier.tooltip": "所有龙只的体型缩放比例系数。",
  "dmr.config.server.upper_damage": "伤害上限修正值",
  "dmr.config.server.upper_damage.tooltip": "启用随机属性后，龙只可能出现的最高伤害加成值。",
  "dmr.config.server.upper_max_health": "生命值上限修正值",
  "dmr.config.server.upper_max_health.tooltip": "启用随机属性后，龙只可能出现的最高生命加成值。",
  "dmr.config.server.upper_speed": "速度上限修正值",
  "dmr.config.server.upper_speed.tooltip": "启用随机属性后，龙只可能出现的最高速度加成值。",
  "dmr.config.server.whistle_check_space": "龙哨召唤空间检测",
  "dmr.config.server.whistle_check_space.tooltip": "使用龙哨召唤龙只前，是否检测目标位置的空间是否充足。",
  "dmr.config.server.whistle_cooldown": "龙哨冷却时间",
  "dmr.config.server.whistle_cooldown.tooltip": "龙哨技能的使用冷却时间。",
  "dmr.configuration.base_stats": "基础属性设置",
  "dmr.configuration.behavior": "行为逻辑设置",
  "dmr.configuration.eggs": "龙蛋相关设置",
  "dmr.configuration.random_stats": "随机属性设置",
  "dmr.configuration.whistle": "龙哨功能设置",
  "subtitles.entity.dragon.ambient": "龙的呼吸声",
  "subtitles.entity.dragon.ambient.ghost": "魂影龙的低语声",
  "subtitles.entity.dragon.death": "龙的悲鸣声",
  "subtitles.entity.dragon.step": "龙的脚步声",
  "subtitles.entity.dragon.whistle": "龙哨的鸣响"
}